Ward Of Zephyr
rating: +2+x
Item: Ward of Zephyr
Living: Yes
Height: 191 cm
Weight: 57 kg
Defining Characteristics: Teal eyes; Caucasian; pale-light blue skin tone; brown hair
Physical Evaluation: Requires 5 L of fluid for hydration daily; sensitive to changes in temperature and humidity
Potential/Current Hazards None; fully docile, compliant, and indoctrinated. Observe safety measures according to induced weather.
Location: Base Twelve-One
Reported Anomaly: Meteorokinesis, self-transformation

Usage

Subject is trained as a Class-III special technician in the Teal Division, specialized in base disruption and support. He is particularly efficient with causing hazardous weather conditions to manifest over enemy terrain.

Forcing the will of the skies serves as a massive boon towards turning the tide of battlefields for the Insurgency, sometimes literally. The Ward of Zephyr is often sent early as part of the advance team to harass hostile operations, especially when aircraft and early detection systems are critical to their defense. For example, their communications may be sabotaged moments before our forces attack. Flying aircraft can be brought down by ice and frost accumulating on the wings and tail. Armor divisions, and even entire supply lines, are often stopped in their tracks due to heavy rain, mud and landslides. Enemy commanders unfamiliar with the subject's ability have previously made the decision of deploying sensitive equipment, such as the Helsinki-Bayon Sky Array, while the Ward was in active duty.
zeph1%281%29.png
Agent flying near CIS Seagrunt during Roskaard Island skirmish

Subject is also invaluable to the neutralization of enemy harbors and coastal defenses, bringing colossal waves over shipyards and naval vessels.

Subject must be provided a standard wet environment suit during missions.

Apart from tactical disruption, the Subject is a support asset for his fellow operatives. His most striking ability is converting himself into a Cumulus cloud formation, in a process transfiguring his body into water vapor. It is unknown how he is able to retain sapience or return to his original form. He has used this ability primarily for stealth, covering low-speed fliers (i.e. Amerigo Zeppelin-3). Enemy sensors appear to be unable to track any flying vessels inside the Subject’s cloud form. With some exertion, he is able to cover for faster aircraft, such as paratrooper planes, in order to better conceal insertions into enemy areas.

Subject is also available for surveillance missions, as his cloud form cannot be distinguished from regular clouds. However, being in this form is shown to be incredibly taxing, and being so for more than one hour causes physical pain and the temporary loss of abilities.

Below is a chart noting the different ranges of his weather manipulation. These limits were tested in both controlled and field environments. The mean value of each test was used in certain cases. This chart should serve as nothing more than a list of observations; it is apparent that the Subject can perform above what reports indicate.

Factor Limit
Wind speed 5-45 kph
Wind direction All directions
Humidity ± 28.7% of baseline relative humidity
Air temperature ± 6.7°C of baseline air temperature
Air pressure ± 30 kPA of baseline atmospheric pressure (tested at surface level; + 0.76 kPA increase every 100 m)
Cloud control area Cloud formations within ≤ 500 m; can affect regions of larger clouds within its reach - may 'dismantle' storms into lesser formations
Cloud control capacity ≤ 2 500 kg
Rainfall speed From total stoppage (droplets remain in air) to 30 kph
Precipitation type Rain, hail, snow, sleet, fog

Subject is to be protected by his own support team, a ten-man squadron from Barskey-12 Support Foray. His well-being is under the responsibility of Base Twelve-One’s Director.

Report

Subject is a human being capable of limited control of mesoscalar weather patterns, most notably air pressure, wind movement, and rain. He can affect wind speed, wind direction, humidity, and air temperature. Water vapor, ice, and other particles associated with weather may also be manipulated by the Item to create cloud formations. By extension, he is able to control any form of precipitation, and events triggered by weather, such as droughts and landslides, although his limitations make proper usage unlikely.

To clarify, Subject is easily capable of controlling Cumulus clouds, but not thunderstorms. He may dictate the type of precipitation, but not control rainwater, or water in general. Likewise, he may only control dust particles to create nuclei for rain, not create dust storms.

Subject is capable of short-duration flight, using the wind to lift him across difficult terrain and through non-navigable barriers. However, this mode of travel is known to be unwieldy, and Subject has often been confused with controlling his descent.

The extent of his ability is also limited to whatever is in his vicinity. It is possible to expand the subject's reach by artificially introducing weather (i.e., cloud seeding) to his position. This technique was exploited during the Prince Candor's Skirmish, a naval battle where hostile vessels outnumbered an Insurgency scouting outpost. The Ward proposed a plan to delay the advance as reinforcements were then one hour out; the plan led to the observatory's planes beginning cloud seeding flights, which near-instantly amalgamated into a thick fog around the enemy presence, obscuring visibility on sea and air. The attack was stalled long enough for the Bracken-88 Sea Strike Foray to arrive.

History

Subject Zephyr-37 is the offspring result of Agent Zephyr-1, the original bearer of the Subject’s current codename, and a disciple of the Meerluft Convent.1 The original Agent has not been informed of the success of his 37th attempt in passing down his abilities before his death.

tech-storms-1%281%29.jpg
Agent Zephyr, creating an F3 tornado
Despite his theory that producing offspring with a Meerluft disciple may imbue the infant with far stronger powers than his own, Agent Zephyr was markedly more powerful in weather control than the Ward. He was able to fully control thunderstorms up to 2.5 km wide, incite lightning strikes, produce gale force winds and torrential rain, and cause tsunamis. He was especially fond of submerging vessels, eventually referred to by seasoned enemy captains as “The Doldrums.” However, he required a specialized intravenous diet to properly carry out said functions, and sometimes operated at a level on par with the Ward today. In addition, Agent Zephyr was unable to transform into a cloud formation, notably unlike the Ward.

At his absolute highest capacity, Agent Zephyr was capable of controlling hurricanes, able to redirect an incoming Category 4 storm from endangering the American Fleet en route to Europe.

Subject Zephyr-37 remains unaware of the Agent and his connection to Zephyr-1, whose codename was retired in his later years. Along with the rest of Teal operatives, his intelligence consumption is to be strictly limited to mission-required components and dossiers. In compliance with Command Law 8c, “Information Quarantine - Special Assets”, operatives must observe Zephyr’s perusal of the Database. Any breach of access is to be reprimanded.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License