Plot, Character and Lore.
These 3 were once introduced to me as the things that make a story.
- Plot, what happens
- Character, to whom dose something happen
- Lore, how dose the described world function and what is its history
This is just some context for my specific problem.
I recently wrote some stories for the new "Meta Storyline" in which i open the head of that character, which lead to A: Character development or B: World building, but to do so has slowed down the plot of the stories.
Do you know a better way to deliver inner thoughts than an inner monologue? I would have liked to make it a dialog, but sadly the character of Meta is not very good for talking life philosophy to other people.
Should i just make the look into his head optional, with something like a collapsible? It would tighten up the plot without losing the information, but it feels like improper writing. I could not find a tale on this site that has tackled this dilemma before, but maybe i am overthinking again. What do you all think?
Note: This is more about how to balance Characters and Lore against Plot and not about this specific case. I have just used it as an example to contextualize the question.
Note 2: I just realized that i needed context for the example, for the example to be the context of my actual question, which means the actual question may be lost do to to much context. I need a general way to get information out of a character without it hindering the plot. This whole thing is strangely worded, but just posting the underlined thing without any context might have caused confusion do to lack of context.
Fighting Monsters and Language since 2016.